This digital archaeology project created by students at Smith College puts together visual recreations of the Greek Village, Malthi using accessible technology.
Digital applications have increased the possibilities for the visualization of archaeological material. Here are presented two reconstructions of the Bronze Age settlement Malthi, created using Minecraft and Twine, both readily accessible programs. These recreations draw on data from archaeological work at the site and are intended to depict alternative interpretations of the settlement, allowing for the uncertainty inherent in archaeology. They are likewise intended to invite interaction with the site beyond physically visiting, with the goal of increasing participation in the formation of knowledge about Malthi. The approach advocated here is applicable to other projects struggling with ambiguous data.
This digital project was created for the The STRIDE Program at Smith College.